Read more about Sevastopol Station at: Wikipedia Official Site: Sega Alien: Isolation is a 2014 survival horror video game developed by Creative Assembly and published by Sega originally for Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360 and Xbox One. Based on the Alien science fiction horror film series, the game is set 15 years after the events of the original 1979 film Alien, and follows engineer Amanda Ripley, daughter of Alien protagonist Ellen Ripley, as she investigates the disappearance of her mother. Unlike previous game adaptations of the Alien franchise, Alien: Isolation places an emphasis on stealth and survival horror gameplay, requiring the player to avoid and outsmart a single Alien creature with tools such as a motion tracker and flamethrower. It was designed to resemble the original film rather than its more action-oriented 1986 sequel Aliens, and features a similar lo-fi, 1970s vision of what the future would look like. The game runs on an engine built from scratch to accommodate technical aspects such as atmospheric and lighting effects and the Alien's behaviour. Creative Assembly intended to make Alien: Isolation a third-person game, but used first-person to create a more intense experience. Alien: Isolation received generally positive reviews and had sold over two million copies by May 2015. Critics praised the game's retro-futuristic art direction, sound design, and the Alien's artificial intelligence, but criticised its characters and long runtime. The game won several year-end awards, including Best Audio at the 2015 Game Developers Choice Awards and Audio Achievement at the 2015 British Academy of Film and Television Arts Awards. The game was ported by Feral Interactive to Linux and OS X in 2015, and to Nintendo Switch in 2019. Alien: Isolation is a single-player action-adventure game with emphasis on stealth and survival horror features. The player controls Amanda Ripley from a first-person perspective, and must explore a space station and complete objectives while avoiding, outsmarting and defeating enemies. Objectives range from activating computers to collecting certain items or reaching a specific area in the game. The player can run, climb ladders, sneak into vents, crouch behind objects to break the line of sight with enemies, and peek over or lean around to gain view. The player also has the ability to go under tables or inside lockers to hide from enemies.
Sevastopol Station has not been a contender in any CBUB matches.
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