Read more about Clementine at: Wikipedia Official Site: Telltale Games Clementine is a fictional character in The Walking Dead episodic adventure video game series, a spin-off of the Robert Kirkman comic of the same name and developed by Telltale Games. An original character developed by Telltale for the video game series, she is one of the series' protagonists and playable characters. She is voiced by Melissa Hutchison and was written by several people, including Gary Whitta. Clementine is introduced in the first season as a young girl, left in care of a babysitter with her parents out of town, at the start of the zombie apocalypse. She is found and cared for by Lee Everett, another survivor, who tries to help her find her parents, and becomes a father-figure to her, teaching her how to survive. Lee is eventually bitten, and after a tearful goodbye, Clementine travels with other groups. Over several years, she becomes a guardian to Alvin Jr. (AJ for short), a child whose parents died in the apocalypse, and comes to raise him as Lee did with her. Clementine was considered an emotional centerpiece of The Walking Dead game, and several journalists expressed caring for her fate in a way that few other games have been able to capture. Following Telltale's sudden closure in the midst of releasing The Walking Dead: The Final Season, Kirkman acquired the game's assets and brought some of the Telltale staff on to finish the season within his company Skybound Entertainment, as he felt it was necessary to give closure to Clementine's story. Clementine first appeared in the 2012 episodic video game The Walking Dead. According to the game's creative lead Sean Vanaman, Clementine was "literally the first idea" for developing the game, with her emotional climax at the finale of the fifth episode being established before any of the game's other dialogue was written. The development team had considered the including of a child in a dark storyline was similar to previous story elements from Robert Kirkman's The Walking Dead comic, but still had a difficult time of selling the concept originally. They then set to use Clementine as the "moral compass" for the main player character, establishing her as a "smart, honest, and capable girl" that would reflect on choices made by the player. Telltale had considered other backgrounds for Clementine, such as being from a single-parent family, or being the younger sister of the player character, but found that the pre-established emotional bond between the characters did not fit well, and instead opted to make Lee Everett her father-figure. This led to changing Clementine's race to give her the appearance of possibly being Lee's daughter to other characters. |