Read more about Shulk at: Wikipedia Official Site: Monolith Soft Xenoblade Chronicles, known in Japan as , is a role-playing video game developed by Monolith Soft and published by Nintendo for the Wii console. The game was announced during E3 2009, when a trailer was released to media. The game follows a young man named Shulk, who wields the titular Xenoblade – an energy blade called the Monado – against the Mechon in order to ultimately save the world. Originally titled Monado: Beginning of the World, the game was retitled Xenoblade in January 2010 to honour Tetsuya Takahashi, "who poured his soul into making this and […] the Xeno series". The game was released on 10 June 2010 in Japan, 19 August 2011 in Europe, 1 September 2011 in Australia, and in North America on 6 April 2012. The player controls the character with the Wii Remote and Nunchuk, the Classic Controller, or Classic Controller Pro. The game conveys a feeling of freedom to the player, and is not as focused on cutscenes and story as its sibling games. According to Tetsuya Takahashi, the game employs an open world design, allowing much of the world to be explored from the very start. He has described the game world as "overwhelming, like an MMORPG" and compared its size to that of Japan, stating that from "one end to the other," the game's world is "about the size of the Japanese archipelago." Xenoblade Chronicles has a real-time action-based battle system, where party members will "auto-attack" when enemies enter their attack radius. However, manually-activated special attacks, called "Arts", each have their own "cooldown" time after being used; "Talent Arts", on the other hand, only become available for use again after enough auto-attacks are executed. Arts for each character must be set on a "Battle Palette" at the bottom of the screen, which can be modified outside of battle. Movement of the character in play is also executed manually with the analog stick. Xenoblade Chronicles does not use healing potions found in most other JRPGs; instead, the player may use healing Arts in battle, or let their HP regenerate outside of battle. Another feature of battle is the "aggro ring", which appears around party members who are targeted by enemies. The bigger the ring, the more focused an enemy's rage against that member will be. Aggro is increased by various actions, from attacks and healing to certain Talent Arts. This gives Shulk and other members the chance to attack the enemy from the sides or rear. Xenoblade Chronicles also has a "Visions" system, where Shulk can see glimpses of enemies' future attacks. With this information, the player must either try to react (e.g. getting out of harm's way) or prevent it from happening (e.g. warning fellow party members about the attack or using Shulk's Monado Shield Art), thus "changing the future."
Shulk has not been a contender in any CBUB matches.
|