Read more about Alexander Corde at: Wikipedia Official Site: TimeGate Studios Section 8 is a first-person shooter developed by TimeGate Studios and published by SouthPeak Interactive. It utilizes the Unreal Engine 3 and was released for Microsoft Windows, PlayStation 3 and Xbox 360. It was released on September 1, 2009, on the Xbox 360 and September 4, 2009, on the PC in North America, September 11, 2009, in the UK and Asia Pacific, September 18, 2009, in the rest of Europe, and on the PlayStation 3 on March 25, 2010 in North America and April 15, 2010 in Europe. In Section 8, characters wear powered armor suits which provide damage absorption and augmented mobility. Players can use "overdrive" to move horizontally at superhuman speeds, or activate vertical thrusters (jetpack) to achieve new heights. Players are able to "burn-in" by dropping onto the battlefield from orbital dropships hovering at 15,000 feet (5200m) from the surface, thus eliminating fixed spawn points. "Burning-in" also creates the opportunity for the player to choose where they drop on the map, granting the game an increased aspect of unpredictability. Players are encouraged to work in teams to achieve objectives and defend one another. They may deploy defensive structures such as Mini-Gun Turrets, Rocket Turrets, Anti-Air Turrets, Supply Depots, or Sensor Arrays to protect friendly-controlled objectives, or deploy vehicles such as Tanks or Heavy Armors which can operate to assault enemy-controlled objectives. Players are be able to purchase these using "Requisition Points" which are awarded to the player for various feats they perform through play.
Alexander Corde has not been a contender in any CBUB matches.
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