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Ramza Beoulve

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Added by: JohnAndreButler

Read more about Ramza Beoulve at: Wikipedia

Official Site: Square-Enix

is a tactical role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. It is the first game of the Final Fantasy Tactics series and was released in Japan in June 1997 and in the United States in January 1998. The game combines thematic elements of the Final Fantasy video game series with a game engine and battle system unlike those previously seen in the franchise. In contrast to other 32-bit era Final Fantasy titles, Final Fantasy Tactics uses a 3D, isometric, rotatable playing field, with bitmap sprite characters.

Final Fantasy Tactics is set in a fictional medieval-inspired kingdom called Ivalice created by Yasumi Matsuno. The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom. As the story progresses, Ramza and his allies discover a sinister plot behind the war.

A spinoff title, Final Fantasy Tactics Advance, was released for the Nintendo Game Boy Advance in 2003 and a sequel to that title, Final Fantasy Tactics A2: Grimoire of the Rift, was released in 2007 for the Nintendo DS. Various other games have also utilized the Ivalice setting, including Vagrant Story for the Playstation and Final Fantasy XII for the Playstation 2. An enhanced port of Final Fantasy Tactics, Final Fantasy Tactics: The War of the Lions, was released in 2007 as part of Square Enix's Ivalice Alliance project. Overall, the game received positive reviews from gaming magazines and websites and has become a cult classic since its release.

The gameplay of Final Fantasy Tactics differs in several key areas from other titles in the Final Fantasy series. Instead of a generic battle screen, with the player's characters on one side and the enemies on the other, encounters take place on three-dimensional, isometric fields. Characters move on a battlefield composed of square tiles; movement and action ranges are determined by the character's statistics and job class. Battles are turn-based; a unit may act when its CT (Charge Time) reaches 100.

Ramza Beoulve has not been a contender in any CBUB matches.