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Ninja Kong

CBUB Wins: 0
CBUB Losses: 0
Win Percentage: 0%

Added by: Z451

Read more about Ninja Kong at: Wikipedia

Official Site: Nintendo

is a Nintendo GameCube video game featuring the ape Donkey Kong and played with the DK Bongos. It was released in Japan on December 16, 2004, in Europe on February 4, 2005, in North America on March 14, 2005, and in Australia on March 17, 2005. The Wii version of Donkey Kong Jungle Beat is somewhat changed from the original GameCube version, including new levels, modifications of old levels, and traditional controls that have the player use the analog stick to move and the A button to jump, unlike the GameCube version which required the player to beat the bongos to do both. This is the first game to be rated E10+ by the ESRB. Takashi Nagasako, who previously did the voice of Ganondorf in The Legend of Zelda series, does the voice of Donkey Kong and has continued the role in the years that followed.

Gameplay involves combat, jumping, and counterattacking. While the traditional GameCube controllers are compatible, Jungle Beat uses a pair of bongo drums to control Donkey Kong's (DK) actions. Hitting the left drum causes DK to move left, while hitting the right drum causes him to move right. Hitting both drums at the same time causes DK to jump. Clapping one's hands or hitting the sides of the drums also causes DK to clap, which has various consequences depending on the situation.

This is a unique game in the nature of play; it is a platformer where the goal is not simply to get to the end of the level. The goal is to get as many points, or "beats", as possible. Beats are obtained by grabbing banana during gameplay, and lost by getting hurt or falling. The player can obtain additional beats by performing combos while grabbing the bananas. For example, three combo moves will earn four beats for each banana collected. Combos can go as high as 30, meaning that 31 beats can be earned from a single banana. Time records can also be earned for stages and for racing sections of stages.

DK can perform moves such as backflips, the ground-pound, vine swinging, corner hopping, and wall jumping. He can also use other objects and animals in the game to add to the combo score. When performing "combo-moves", a counter is started, rising with each successive combo move acquired before landing. The combo counter is lost when DK is hurt or falls, and all beats are lost. If DK's beat count reaches zero, he loses and will have to restart the level. In the Wii version of the game, hearts represent DK's health instead of the beats, and there are extra lives and checkpoints throughout the level.

Ninja Kong has not been a contender in any CBUB matches.