Read more about Sackboy at: Wikipedia Official Site: Media Molecule LittleBigPlanet, commonly abbreviated LBP, is a puzzle platformer video game, based on user-generated content, for the PlayStation 3 first announced on 7 March 2007, by Phil Harrison at the Game Developers Conference (GDC) in San Francisco, California. It was developed under the title The Next Big Thing by Media Molecule and was published by Sony Computer Entertainment Europe. Many saw the game as an important title for Sony's PlayStation 3. The game received an overwhelmingly positive reaction from critics and has been praised for its presentation, including its graphics, physics, and audio, along with its gameplay and large array of customisable costumes and online features. Additional praise was given to its scope and future potential based on user-created content; minor criticism was reserved for specific elements of the gameplay mechanics and level creation facilities. LittleBigPlanet has won a considerable number of awards. A PSP version of the game was released in November 2009, featuring new levels and content. The game revolves around the player's control of a small character, known as a Sackboy or Sackgirl — or gender-neutral Sackperson — owing to their appearance, in a variety of platforming scenarios. Though the game features a set of pre-built levels for the player to explore, the game's customisable nature is equally important, from altering the player's character and personal space, to building entirely new objects and levels, and then sharing and playing them online with other players as part of the LittleBigPlanet community. Sackboy can run and jump and grab certain objects. Grabbable objects can have the designation of being purely for mobility, such as swinging, or they can be pushed, pulled, switched, or operate in other manners. The player uses these abilities in several ways: to play and explore the environments that come with the game, which feature platforming elements such as jumping, pushing, grabbing and running, and which make use of the game's robust physics engine; to create their own content, such as simply placing stickers into levels, in addition to using the level editor to create, destroy, edit and manipulate levels; and, finally, to share creations, by publishing items such as levels and objects with the online community, and play these creations online with others. These three modes are described simply by the title's tagline: Play. Create. Share.
Sackboy has not been a contender in any CBUB matches.
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