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Sheena Fujibayashi

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Read more about Sheena Fujibayashi at: Wikipedia

Official Site: Namco

is a video game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is . Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.

The game was produced by Akira Yoshizumi, a producer from Namco. One notable characteristic of the game is its art direction by Kōsuke Fujishima, a renowned Japanese mangaka (comic-book artist).

In June 2007, Ufotable released an OVA in Japan based on the events of Symphonia. A sequel titled Tales of Symphonia: Dawn of the New World for the Wii was released in Japan on June 26, 2008 and in America on November 11, 2008 and November 13, 2009 for Europe.

Like previous games in the Tales series, Tales of Symphonia uses a version of the Linear Motion Battle System — a real-time battle system. When the party is on the overworld map, they can enter battles by running into sliding or bi-pedal purple tadpoles visible on the field. During battle, up to four players may each control one character. Characters not under the control of a player are controlled by AI, and can be set to listen to commands according to specific tactics; players can determine which techniques or magic spells the character may use during battle. Multi player is available with additional controllers only during battles with the other player(s) controlling a team member; however, the camera will still follow the first player. AI-controlled choices can be overridden by the player by pausing and selecting orders from a menu; the player may also map certain techniques, spells, or strategies to controller buttons, allowing quick use of them without pausing. Battle movement is relative to enemy characters. Each character and its targeted enemy define a plane perpendicular to the ground, to which movement is restricted. Characters can attack, defend, or use magic and special techniques. Guarding is of much greater importance than in previous Tales games, as Symphonia characters take more damage when unguarded than do their series counterparts, and guarding prevents attacks from stunning the character. However, being hit from behind while guarding triggers a "Guard Break," leaving the character briefly vulnerable.

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