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Drebin 893

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Added by: Z451

Read more about Drebin 893 at: Wikipedia

Official Site: Konami

The Metal Gear franchise, created by Hideo Kojima and with character and mecha designs by Yoji Shinkawa, features a large cast of characters, several of whom are soldiers with supernatural powers provided by scientific advancements.

The series initially follows the mercenary Solid Snake. In the Metal Gear games, he goes on government missions to find the Metal Gears while encountering Gray Fox and Big Boss in Outer Heaven and Zanzibar Land. In the Metal Gear Solid games, he works with Otacon and Raiden while opposing Liquid Snake's FOXHOUND, Solidus Snake, the Patriots and Revolver Ocelot. Beginning with Metal Gear Solid 3: Snake Eater, several games have served as prequels, following Big Boss' past as Naked Snake and Venom Snake as well as the origins of the organizations.

While the characters of the Metal Gear games had designs modeled after Hollywood actors, the Metal Gear Solid games established consistent designs based on Shinkawa's idea of what would appeal to gamers, with several characters that he designed following ideas from Kojima and staff. Critical reception of the game's cast has been positive, with publications praising their personalities and roles within the series.

Much as Metal Gear began as a pastiche of action movies of the time, characters were pastiches of contemporary action movie heroes. When Shinkawa began designing the characters in PlayStation's Metal Gear Solid, they were given their respective established visual appearances. Due to hardware limitations, Shinkawa designed them to appeal to gamers. Because of the time skip between titles, some characters were redesigned to fit in the game's setting. With the improved technology of consoles like the PlayStation and PlayStation 2, starting with Metal Gear Solid 2: Sons of Liberty the staff gave the characters a more realistic look, despite their initial doubts. This caused difficulties for the staff, as they had to make the faces more realistic. While Solid Snake was easy to illustrate due to having a consistent design, with Big Boss's younger self, Naked Snake, being conceived via minor changes to his original version, other characters' designs were more time-consuming.

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