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Eve (Stellar Blade)

CBUB Wins: 0
CBUB Losses: 0
Win Percentage: 0%

Added by: Venom 2009

Read more about Eve (Stellar Blade) at: Wikipedia

Official Site: Sony Interactive Entertainment

Eve ( ) is a character and main protagonist introduced in the 2024 video game Stellar Blade by developer Shift Up, and created by Hyung-Tae Kim. In English, she is voiced by Rebecca Hanssen, while in Korean she is voiced by Ri-Na Park.

Eve was created by Stellar Blade lead Hyung-Tae Kim as the game's protagonist. When designing her, he wanted a character that reflected the style he had developed while working on his previous titles. While he wanted to ensure she didn't stand out too much from the game's world, her contrast with it at the same time was intended to create a senses of unease within the player. A variety of costumes for the character were additionally added for her to wear in-game to help bring out her "charm", while her animations were based on ballet and gymnastics to give her a different feel from male protagonists seen in other games. Her personality was designed to be harsher at the beginning of the game, "soldier-like" and showing little emotion or expression, but soften as the title progressed. Several pre-existing female video game characters influence her design, including Nier: Automata s 2B and P.N.03 s Vanessa Z. Schneider, the latter of which inspired Eve's "action style".

When developing her 3D model, the team focused attention her backside in particular, feeling it was "pretty important" due to it facing the character during most gameplay. Kim stated the emphasis on the character's beauty was a stylistic choice and not solely one for titillation, feeling that designing a purposefully glamorous character in the gaming environment at the time was "somewhat of a brave thing to be going for or attempting". He elaborated that in comparison to film or movies, he felt video games were often scrutinized harsher by culture, with particularly harsh criticism towards "unrealistically beautiful characters". He added that when playing a game, he wanted to see a character "who is better-looking than myself", preferring something ideal over something "normal", adding that his work was "entertainment targeted for adults." To this end, he felt an ideal character was one that "can show their own charms and attractiveness without damaging the narrative or the setting of the game".

Prior to Stellar Blade s release, the character saw some criticism and discussion towards her design, particularly in regard to the sexualized nature of it. Hyung-tae argued that she was meant to be a character whose expression of beauty was developed with "little restrictions and no constraints", and a contrast to more "realistic" games in his view, feeling that it was fine for both character-design archetypes to coexist. He wanted to define Eve as a Korean woman, developed by Koreans and reflecting their own views on beauty, and to represent how their culture differed from other Asian cultures.

Eve (Stellar Blade) has not been a contender in any CBUB matches.