Read more about Hisako (Killer Instinct) at: Wikipedia Official Site: Microsoft Killer Instinct is a fighting video game, the third in the Killer Instinct series, developed by Double Helix Games, Iron Galaxy and Rare under supervision of Ken Lobb, and published by Microsoft Studios, released as a free-to-play launch game for the Xbox One in 2013. The game is a reboot of the series, though some plot elements from Killer Instinct and Killer Instinct 2 have been retained. Development of the game involves individuals with histories in fighting games on both the developmental and competitive sides. It received positive reviews for its mechanics and engine, but was criticized for its initial lack of content. A second season of characters was released between 2014 and 2015. A third season, along with a port of the game for Windows 10, was released in 2016. The gameplay in Killer Instinct retains its traditional combo-based mechanics. The basic elements of combos are Openers, special attacks that start combos; Auto-Doubles, button presses following special attacks that create automatic hit sequences; Linkers, required to join several auto-doubles together; Enders, a sequence which finalizes the combo with increased damage; and Manuals, attacks chains entered outside of the traditional combo structure. Like in previous titles, players can finish their opponent using an Ultra Combo, an automatic sequence of attacks that can only be used to end a match. Season Two later added Stage Ultras, environmental finishing moves that can be triggered on specific stages. The game also features the return of Combo Breakers, attacks that can interrupt an opponent's combo when executed properly, as well as the new addition of Counter Breakers, which can cancel out an opponent's Combo Breaker while leaving the character vulnerable if improperly performed. Players who fail their Combo Breaker attempt or are attacked with a Counter Breaker enter a Lockout state, preventing another breaker from being attempted for three seconds or until the combo ends. The Season Two update added the ability to use Combo Breakers and Counter Breakers even while airborne, as well as an "Aerial Recapture" option that allows certain characters to attack opponents in the air and pull them down to the ground to continue their combos. A two-segmented meter enables the use of "Shadow" moves that have upgraded hit properties and can cause more damage and combo hits, though certain characters' meters function differently. All characters can use a Shadow Counter technique while blocking to instantly cancel into a shadow attack. Another new feature to the Killer Instinct gameplay is the addition of "Instinct Mode". By filling up a secondary bar beneath the character's lifebar, each character can trigger a unique enhancement for a limited period, such as Glacius covering himself in ice armor for better damage resistance, or Thunder's dash becoming invincible and moving farther. The enhancements are built around complementing the character's playstyle traits. Instinct Mode can be used to perform an instantaneous cancel during a combo and also reset the "knockdown value", a meter that appears during a combo that determines how close the combo is to being automatically ended by the game. Instinct Mode can also be used to stop an Ultra Combo in order to chain it to other moves and even into another Ultra for an even more stylish finish than a simple Ultra Combo can provide. An update in February 2017 brought the return of the series' "Ultimate" attacks, cinematic finishing moves for certain characters that can be used in place of an Ultra Combo. Killer Instinct features an in-depth "Dojo" tutorial mode that not only introduces new players to Killer Instinct's systems, but also the basics of fighting game gameplay up through the intermediate and higher levels. A training mode is also included, which features a recordable CPU dummy, in-game frame data, as well as viewable hit-boxes. |