Read more about Carver Hawke at: Wikipedia Official Site: Bioware Dragon Age II, the second main video game in BioWare's Dragon Age series, features an ensemble cast of characters. The player character is Hawke, a human who lived in the Ferelden village of Lothering prior to the Fifth Blight. The overarching narrative of Dragon Age II chronicles Hawke's rise from an impoverished refugee of the Blight to become the Champion of the city-state of Kirkwall in the Free Marches. The plot of Dragon Age II is a character-driven narrative which is more concerned with examining the interior worlds of distinct personalities instead of an epic, save-the-world storyline seen in other RPG games, and unfolds within a smaller chunk of the world of Thedas compared to the Warden's story in Origins. Dragon Age II uses an updated version of Origins Eclipse engine, internally called the "Lycium engine", with some graphical improvements. The artstyle was intended to be more distinct and "stylized yet still realistic". Dragon Age II has improved "facial topology" in order to make emoting more expressive, improved facial texture density, and a more realistic eye shader. The compression settings for textures were also altered, allowing for "higher visual quality per asset". ZBrush was used for characters in Dragon Age II, and proved useful in creating head variations. Every character head in Dragon Age II is based from a single mesh with a morph applied, which allowed the mesh to be "stretched and pulled" in different ways to create a unique character. Dragon Age II implements a friendship-rivalry continuum for Hawke's relationships with his or her companions, which can be described as a system of evaluative continua by which Hawke's actions are assessed. These continua are specific to each companion, and often contradicts those of other companions, requiring the player to make gameplay decisions that may have the potential to cause conflicting and sometimes severe consequences. Unlike the approval-disapproval meters for companions in Origins, incurring rivalry points with a companion does not lead to the character leaving the party or turning on Hawke, although it is still possible for companions to leave the party as a result of certain decisions made by the player character throughout the game's narrative. A companion who is on a rivalry path with Hawke gets unique gameplay bonuses that cannot be obtained if they are on a friendship path, and vice versa. Former Dragon Age lead writer David Gaider explained that the friendship-rivalry meter is expressive, not something that a player needs to fill up in order to be playing the game correctly.
Carver Hawke has not been a contender in any CBUB matches.
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