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New York Combat Revue

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Read more about New York Combat Revue at: Wikipedia

Official Site: SEGA

is a tactical role-playing game with dating sim elements. It was developed and published by Sega, and licensed by Red Entertainment, as the fifth title in the Sakura Wars series for PlayStation 2 and Wii. It was released on PlayStation 2 in Japan on July 5, 2005, and it was released on PlayStation 2 and Wii in North America on March 30, 2010 and on the Wii in PAL territories on April 2, 2010. First revealed at the Tokyo Game Show convention in 2002, Sakura Wars: So Long, My Love is a title of the Sakura Taisen World Project compilation.

Set in an alternate universe New York City during the late 1920s, the game's storyline focuses on a naval ensign, Shinjiro Taiga, as he is summoned from Japan to New York to lead a fighting troupe disguised as a musical troupe to defeat an evil warlord and his subordinates from conquering America as its kingdom. The gameplay includes elements from previous games in the series, such as the LIPS system and combat systems.

Like previous Sakura Wars installments, the game consists of two modes of gameplay: Adventure Mode and Battle Mode. In Adventure Mode, Shinjiro Taiga, the main protagonist, is controlled from a third-person perspective and can move around New York. However, characters can also accompany him while traveling around New York. Sakura Wars: So Long, My Love features the series' traditional Live & Interactive Picture System, or LIPS. Under this system, whenever an event or conversation occurs in the game, the player must choose Shinjiro's next action or dialogue choice within a limited amount of time. The four types of the LIPS system consist of Normal LIPS, which is displayed when the player must make a decision from a choice of options; Analog LIPS, which the player can raise the action gauge up or down depending on the situation; Double LIPS, which gives the player a longer amount of time to make decisions; and Stick LIPS, where the player can manipulate the analog stick to raise a gauge depending on the situation. Depending on the player's interactions with the Star Division, trust points will increase or decrease and can also affect their skills in combat; a lack of response within the time given for a decision also has an effect on Shinjiro's relationships with other characters. In turn, Shinjiro's relationships with each of the characters has an impact on the branching storyline and determines the ending. Sakura Wars: So Long, My Love also introduces a device known as the Cameratron, which the player can use as a camera to take photos and also functions as a time clock and radio.

The battle mode in Sakura Wars: So Long, My Love uses the Active and Real-time Machine System, or ARMS, which was first featured in Sakura Wars 3. A maximum of six characters may be used in battle. Under the ARMS system, the player controls each member's unit, known as a Star, can move using the action bar and use the action provided, such as Normal, Supermove, Healing and Joint as well as the Strategem, such as Shin, Gi and Tai. The Star can transform into Ground Form or Flight Form depending on the situation and the player can change areas in some battles In addition to standard, battle techniques, each character has a special ability. Players may save their game during eyecatch, where they can also track the party's status.

New York Combat Revue has not been a contender in any CBUB matches.