Tactician
Tactician: Supreme
Whiplash's keen strategic mind is credit to her dining on the late Napoleon Bonaparte's mental energies (How else would he of lost at Waterloo?). This strategic knowledge not only helps her defeat heroes, but also is the reason her company is so sucessful. Business is War, indeed!
Martial Arts
Martial Arts: Supreme
- Weakness: Power in Item - Hard to Lose
When holding her enchanted whip, Bliss, Whiplash can can trip, disarm, and sometimes even remove armor with the skill of her weapon. Bliss is an enchanted whip made from the skin of a dove and the sinew of a medusa's tendrils. It has a bite that lingers like a wasp sting. She uses the weapon as an extension of her touch-based attacks.
Psychic Vampire
Psychic Vampire: Standard
- Weakness: Power in Item - Hard to Lose
- Weakness: Limited Uses - Multi-Use
With a sucessful touch of her hand or her weapon, Bliss, Whiplash can drain away a person's ability to reason and form mental attacks. She consumes a person's intellect to increase her own, and to derive the opponent's strategy. With enough sucessive strikes, however, the effects lessen.
Pheremones
Pheremones: Standard
- Weakness: Limited Uses - Multi-Use
Not really a skill, but a gift to all succubi, Whiplash can immediately draw others towards her. Others instinctively trust her, and those of weaker minds are drawn to her impulsively. She uses this skill to not only dominate businessmen, but to keep heroes from attacking her when she's not in the mood "to play". This effect wanes after so many times, as mortals eventually develop an immunity.
Emotion Control
Emotion Control: Standard
- Weakness: Power in Item - Hard to Lose
Her most favorite effect of her weapon, Bliss, is the ability to make her opponents feel pleasure instead of pain. As the whips strikes, opponents become overwhelmed with feelings of joy and rapture, unsure why they feel so. Whiplash sometimes enjoys using this effect as much as her victims, thus her name.
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