Danger Tracker
Danger Sense: Supreme
- Weakness: Power in Item - Hard to Lose
- Weakness: Limited Uses - Multi-Use
- Weakness: Not usable in terrain - Deathtrap Equalizer
The Danger Tracker is a small, modular set of circuitry which can be implanted in the nervous system of organic creatures, or interfaced with cyberware. It's purpose is to give warning of impending danger, which it does no more than 10 times a day. The technology and inner workings of this device are long-lost secrets, uncovered near the dark, self-aware edifice known as Grim Spire. It cannot cope with the Death-Trap Equilizer Arena, which has too-many hazzards to track. It can be cancelled by nemesis powers.
Cyberware
Cyberware: Standard
GrimSpire has massive intergrated circitry all throughout his entire superstructure, he is able to communicate with the varios parts and systems very well to improve preformance.
Gravity Cannon.
Gravity: Ultimate
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Target Seeker
- Multi-Attacks
- Ranged and Melee Attack
GrimSpire rebuilt his primary weapon so that it would work much better against superpowers of his opponents in this reality. As such, not only will it hunt out its target at a discance, but also it will hit them when they are close. Also the myriad of flaws that croped up last time have been fixed this time around, he can charge it to full power any number of times and in any terrain.
Paralysis
Paralysis: Standard
The sight of a huge hole in space and time heading at you is enough to creep anyone out. As such, it has the potential to cuase the target to become slightly paralyzed.
Multi-polymer defence grid
Armor Skin: Supreme
GrimSpire had this same power last time, however last time there were several structural weaknesses due to the fact that it was retrofitted onto his superstructure. He has taken the plates of armor and fused them together this time to provide a complete and absolute defense.
Anti-Space Generator.
Force Field: Superior
- Reinforced Defenses
- Weakness: Not usable in terrain - Hall of Mirrors
GrimSpire has built a new toy out of the pieces of old ones that he could not impove to his liking. It is an Anti-space generator, essentially it is a force field around him that is takes a bit of force to break through. This field can not be ignored no matter how hard someone might try. However the hall of mirrors seems to throw the emmitters off whack and the field can't be established.
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