Helm of Brilliance
Tactician: Supreme
- Weakness: Power in Item - Easy to Lose
Technical Addendum: After you pass level 6, your characters will earn the "Super-Brain-Booster", which appears as a light bulb over their heads. While wearing this gaudy looking light bulb, the BCT's are granted amazing reasoning and tactical skills putting them on par with the greatest military minds of all time. It highlights the most dangerous opponents in red and the best places to hide in blue. However, it is pretty easy to remove or knock off by an opponent.
Cyberware
Cyberware: Standard
(Page 3 of the manual) ~Note: This cartridge, produced under exclusive rights of Khazan Textronics, is produced to exacting standards to provide you with maximum gaming pleasure. We have completely researched modern weaponry to give your character the most realistic weapons and powers. By the way, all opponents are current FPL fighters as of this publishing.
The Game Screen
Radar: Standard
(Page 4 of the manual) ~You control the BARE CHESTED THUGS(TM) with your controller (or with the Excalibur-VR control, sold seprately) and watch them on your TV screen. This allows you to see the bad guys and some traps in a side-screen (for birds eye view push the C button)
THUGSÃÂÃÂÃÂÃÂ: 2
Self Duplication: Standard
- Weakness: Limited Uses - Multi-Use
- Weakness: Not usable in terrain - Catwalk
(Page 5 of the manual)~In one player mode, you may select between "Joey" or "Andy". But if you choose to play two players, player one is always "Joey" and player two is always "Andy". However, if you play 2 player, you only get 10 lives between the two players instead of ten lives per player. One minor detail - the Catwalk scenario will only allow you to have one of the BARE CHESTED THUGS(TM) fighting at a time.
BARE CHESTED THUGS
Assault Rifle: Ultimate
- Ranged Attack Only
- Area Affect
- Armor Piercing
- Multi-Attacks
- Ranged and Melee Attack
(Page 6 of the manual)~Push the "B" button to fire your BARE CHESTED THUGS(TM) BIG GUNN. "Joey" prefers the KOMBG Super-Spraying-Five-Inch-Rails-With-Freaking-Huge-Clips Assault Rifle, while "Andy" takes an AK-47 with turbo-charged plasma enhancments. Both of these guns spray hundreds of armor-piercing bullets all across the screen, killing practically any opponent the BARE CHESTED THUGS(TM) might face on their quest to rescue their beauty-queen friends.
BARE CHESTED THUGS
Leaping: Standard
- Weakness: Not usable in terrain - Caves
(Page 7 of the manual)~Pushing the "A" button causes your BARE CHESTED THUGS(TM) to jump, up to 50 feet high, or with a running start, up to 100 feet - of course covering a lot of ground in the process. This can be handy in the multi-level stages, such as "Khazan City Ruckus", but is near-useless in "Caves Ruckus" since hitting a stalactite WILL KILL the BARE CHESTED THUGS(TM).
If the BARE CHESTED THUGS
Regeneration: Ultimate
- Weakness: Limited Uses - Multi-Use
(Page 8 of the manual)~Each time you play BARE CHESTED THUGS(TM), you get 10 lives (or 10 lives between the two players). When one of the BARE CHESTED THUGS(TM) dies, he is quickly brought back, with the same freaking-big-gun he had before. Should you complete a level by defeating the opponent, you will get a fresh set of 10 lives.
The Floating Orb of BANG
Can of Whoop Ass: Standard
- Ranged Attack Only
- Target Seeker
- Weakness: Power in Item - Easy to Lose
- Weakness: Limited Uses - Multi-Use
- Weakness: Not usable in terrain - Bar Fight
(Page 9 of the manual)~The BARE CHESTED THUGS(TM) Floating Orb of BANG(TM) flies through in each stage (except the O'Malley's Bar Fight Level) several times. If one of the BARE CHESTED THUGS(TM) grabs this item, it will unleash a BANG(TM) on the biggest, ugliest thug on the screen.
Circle of Fire
Energy Sheath: Supreme
- Weakness: Limited Uses - Multi-Use
- Weakness: Not usable in terrain - City Skyline
(Page 10 of the manual)~If your BARE CHESTED THUG(TM) shoots the blue flying orb with a big "F", one of which flies by in all levels except the Mall level, he will be indued with an aura of flame. A red bar will appear on the screen with 10 sub-bars. Each time this shield of fire either hits an opponent or deflects an attack - this defense will not stop all attacks, but most of them - this bar will be diminished, until it hits zero and the circle of fire will fizzle out.
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