Rite of Common Sense
Fire: Standard
- Weakness: Power in Item - Hard to Lose
Josh has a few friends. Those Friends have Friends. Sometimes Josh's Friends Bring their Friends to the Games. When Josh Perceives an Idiot in the Group he will tolerate it. When the Game Starts Though, he will not tolerate people without common sense. If your Character has only Strength Two there is NO FRIKKIN Way he's gonna stop a bus driving at 50mph. This is where the book of matches comes in. In a moment of sheer GM Glory he alights the idiot's character sheet.... and they die a horrid death of Flame and smoke. Albeit the matches don't have QUITE the same affect on his opponents they're still fire, and bloody be the fool that takes his matches... well... actually, they're probably rather smart if they take it...
Rollin 'dem Bones
Shuriken: Supreme
- Ranged Attack Only
- Area Affect
As a GM Josh has owned Many a Die. Seeing as he was currently on his way to a Vampire game he had with him his 10d Masquerade dice. Yet, as the Gaming Lords saw fit once he arrived at Khazan, when he checked the Dice bag no longer did he have his plastic, marbelzed dice... "Good Gojira!! Are these... Mythril?!?!" AND, the nice little satin bag was also transformed into one of those (cliche) bottomless bags and so he has ALL The DICE he could want [to boot]! Now just think, ever been hit by a rock? Ok, now... imagine getting hit by a thing bout the size of a small stone but has hard as/harder than steel. Hurt's don't it... now, multiply that pain by five or so.....
Sunbird, Midnightblue
Mechanized Armor: Supreme
Cower in the face of the Mighty Compact Car the Color of the Nith Sky! Josh's only line of Defense, seeing as he is your 'normal' everyday Gamer. His Car serves him well... When she's running. Bloody thing tends to shut down whenever ya don't do the Clutch just right.... Duh! Not to mention Josh has a problem with speed (unless he's late to a Game, then he's Bat outa Hades..) So basically all the Car does is Keep his hide covered whilst he chucks Dice at his opponent... Fun stuff that... Heh... Drive by Dicing.
Arcane Lore
Arcane Lore: Standard
Again the Gaming Lords at work. They not ONLY Hooked Josh up with some Fly Mythril Dice but they ALSO Turned his old RP Books into ACTUAL TOMES OF MAJIKEL Knowledge! With those tomes Josh took it upon himself to Enchant his Junk Bucket of a (Beautiful) Car with a mass protection spell. Joy be the things that are, Now see what happens when you give a GM Actual Power...
Your life, in his hands
Thrown Objects: Supreme
Ever see a GM throw Dice? Gently Roll it across the table with so much grace and precision? Now Imagine this: A GM with enough built up RP Withdraw that he doesn't ROLL Dice... he actually Chucks them with Precision. That's Josh for ya. Beware the pulled back arm of the GM, for in it lies your fate.
Plushie Cthulhu
Mind Blast: Standard
- Ranged Attack Only
- Weakness: Power in Item - Hard to Lose
All know of the Darkest of the Dark. All know the one Elder God, who in all his Horrific glory can Topple cities with but a GLANCE. All Know Cthulhu. All HAIL Cthulhu. His Glaring eyes bring Madness upon those who view it's grotesque presence. Now there's the matter of Josh's own personal Elder God. His Plushie Cthulhu. Kawaii it's not, but once again the Gaming Lords had a hand in it's transference to the Amber Realm. Now it holds (albeit a much WEAKER Version of) the same maddening power it's likeness does... of course the problem is that he's ONLY a Plushie. Bloody things tend to get taken alittle too easily *Grumbles something about evil sisters*
Method to the Madness
Tactician: Supreme
Ever see a GM while he's working on a story? If ya do don't stick around too long, things tend to get hectic. Never is something not thought of. Always is there a way for a character to die. Never does the GM make the way out easy. The list goes on. Chaos is their main structural point of work but there is always a Method to their Madness: Slow and Painful death to the Foolish Gamer. You have been Warned.
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