Arissa Mishima

Main Event Winner!

Hall Of Fame!

Survival - 14 Wins!

Brutal - 6 Fatalities

AFFILIATION

Alignment: Villain

Team: The Fallen

VITAL STATS

Strength: Weak

Agility: Weak

Mind: Supreme

Body: Weak

RECORD

Personal Wins: 14

Personal Losses: 2

Gigs

Thought to be a failed product by the scientists who had created her, imagine their shock when her life was not only spared, she was actually taken in and nurtured. And by her 'mother' no less! For those who knew the immortal Hokuto Mishima, or at least thought they knew her, there were few things more shocking than seeing her spare the life of her 'daughter'. Since leaving the Shallow Guild of Bleak Sunrise and becoming the head of the relatively small but growing inter-dimensional corporation M Corp, Hokuto Mishima seemed to be involve in an intricate path where all in her way are to be annihilated. A path where her daughter apparently plays a crucial role. Dubbing the child Arissa Mishima, Arissa is borne of genetic material from her mother, Hokuto. In the few short years of her life, Arissa has revealed to all those who knew of her why she had been spared. The child was a prodigy in the game of manipulation. She has taken down high-ranking deities whether they showed a moment of weakness or not. It did not matter whether the day was won by brute force or by simply talking, failure was not an option and losing a battle was not the same as losing the war. Lives have been shattered without a second thought for her to get her way and only her mother rivals her in terms of ruthlessness. Second in command of M Corp, Arissa is thought to be being groomed for when her mother eventually steps down by those who do not know about Hokuto's immortality. The truth is, she's slated for something else altogether by her mother but for the moment at least, Arissa is still in preparation. Preparation for the day when she will finally be ready to take over the reigns of her mother. Preparation for the day she will cure her mother of her curse. The curse known as eternal youth...

Feather of Quiet

     Gravity: Supreme

  • Ranged Attack Only
  • Area Affect
  • Double Damage to l5v:Avatar
  • Weakness: Power in Item - Easy to Lose

 

Fallen from a mystical bird of questionable origin, this feather contains energies from the depths of space. One merely need concentrate while it is in their posession and they can harness the energies of space to their whim. Also, the creature it fell from was of divine origins, and as such contains energies that can strike at divine creatures with great might.

 

Empathy

     Empathy: Standard

 

Her mother has taught her many things and among them is how to get a feel for people and all things in general. This enables Arissa to fully utilize her abilities to their fullest potential.

 

True Reality

     Telekinesis: Supreme

 

It is her ability to perceive and comprehend that sets Arissa apart. This talent allows her to see the true nature of things and in understanding them, she is able to manipulate them. Thus she is able to manipulate nature and even reality itself. Giving her the power to do both the improbable and the impossible. Lifting objects without touching them or even performing minor but delicate tasks like unscrewing the screws of an electronic device.

 

Flight

     Flight: Standard

 

By manipulating the reality around her, Arissa can defy the laws of physics and attain flight. A simple matter really, but one that requires a certain understanding of how reality works.

 

Moonless Night

     Detective: Ultimate

 

With her extremely keen mind, Arissa is able to detect the flaws and chinks in any armor. She realizes that nothing is perfect. That by the very nature of existence, all things are flawed, and she is able to detect these flaws. So keen and observant she is that with a glance, she can find the Achilles Heel of whatever or whomever she's facing and uses her adaptability to develop a way in which to defeat her nemesis. She may be physically frail, but it is her ability to find and exploit the frailty of others, which makes her so dangerous.

 

Environmental Awareness

     Environmental Awareness: Standard

 

One must always beware of one's surroundings if one is to exploit it properly. Which is why Arissa is so attuned to the area around her. You never know when there is something or someone you can use to your advantage. A child you could threaten. A natural hazard you could use to expose your enemy's weakness. All are taken in at a glance and a natural feel.

 

Sun Less Bright

     Tactician: Ultimate

 

Arissa did not get where she is because it was handed to her. She has had to work hard to gain her mother's confidence and not be killed for failure. She has crushed foe after foe beneath her heel and the reason lies in her natural ability to devise intricate plots and strategies to suit any situation. Whether she had time to prepare or not, she did not live this long by being foolish.

 

Danger Sense

     Danger Sense: Standard

 

A shift. An omen. An intuition. Whatever it is, it is ultimately danger. One not only plans for things that could happen, but for things that could NOT happen. Yet, there are some things even the best planing will not take into account and when something unforeseen happens, you must be able to react. Arissa lives a dangerous life, and she has learned to rely on instinct as well as planning and strategy to help her make it through the hazards of life.

 

A Little Twist

     Super Speed: Standard

  • Weakness: Power in Item - Easy to Lose
  • Weakness: Limited Uses - One Use

 

A shift in posture. A flick of the wrist. A movement too small and too fast to be seen. Or a gambit thought up on the spot. Sometimes, little things like that can make the difference in any situation. The key is the element of surprise and to not do it too often. Something Arissa knows full well.